![]() GamesBeat: Amazing Alex was a new intellectual property that you launched. Next year we’ll probably do four, maybe five. Do you think you’re going to maintain that pace? GamesBeat: Now you have four games a year coming out. You see a lot of very forced collaborations, but this is just fun. That’s what we loved about the collaboration. GamesBeat: I like the stormtrooper piggies. We made sure you can see that in the game. In the Star Wars movies, you always see the lasers bouncing left and right and going everywhere. It’s these funny little details from the movies that. When you then use the lightsaber, you can deflect the lasers. One thing we used, as an example, now the pigs also shoot lasers in some levels. Or Han Solo meets the yellow bird with lasers. If you have your Luke bird, it’s like the traditional red bird, but now it has a lightsaber. Vesterbacka: We’ve taken the best of Angry Birds with the best of Star Wars and merged it in a very organic way. GamesBeat: What’s unique about the design of this game? We’ve been working on the game about a year. It’s been a great experience from that perspective. We got them out sooner and in much bigger volume than we thought. When we first talked to Hasbro, they said it was impossible, but then they surprised us and themselves. We got the physical products out in record time. Peter Vesterbacka: The contract was finalized in March. GamesBeat: So how long has this been in the making for you? ![]()
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